Inventory blueprint

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Inventory blueprint

Post by Admin on Wed Feb 24, 2016 12:43 pm

The structs for inventory have been made so items are stored by item id and quantity per slot.
This will be added into an actor component so it's individual from the playable character for re-using.
The inventory supports 5 stackable item slots and 10 unstackable item slots. This means players will be able to prioritize their items that they are gathering or crafting.

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